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 POST WEEKLY PROGRESS HERE

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Killahamsta



Posts : 71
Join date : 2010-05-17

PostSubject: POST WEEKLY PROGRESS HERE   Fri Jul 02, 2010 1:37 pm

What the topic says, new lua stuff, new weapon skins, concepts, idea, even altering a SINGLE PIXEL will be posted here.

I have absolutely no clear picture on what is what already.
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Yorty



Posts : 162
Join date : 2010-06-02

PostSubject: Re: POST WEEKLY PROGRESS HERE   Fri Jul 02, 2010 2:50 pm

There's a shitload of stuff going on. Get on xFire and you'd see. Now new menu please... and I made an MP7...
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Fri Jul 02, 2010 7:50 pm

BWHAHAHAHAHHAHAHAHAhAh... sunny
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Dark Byte

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Join date : 2010-06-05
Location : USA

PostSubject: Re: POST WEEKLY PROGRESS HERE   Sat Jul 03, 2010 7:10 am

Lua Achievements:
Several Bugs Fixed
Zulu squad added
Vote menu added
Serverinfo.txt updates depending on server name and map name
Max players per server decreased to 30
Friendly fire is permanently on
Infinite ammo is permanently off
Squad friendly fire option (default is on; change with console command)
Changed the encoding
Max squad members changed to 5
spawn system/option
Those messages about syntax errors removed
changed messages
fixed squad balancing
squad leader system
first squad member is the squad leader
named "AIDS" blood loss
SMOD remembers the person that caused the person to suffer from blood loss thus increases there score by one
fixed vote menu problems
fixed squad menu problems
in vote and squad menus the leader is always shown first
rewrote all menus
now in menus players are listed as: <name> | (leader/member) <hp>
fixed reading error with serverinfo.txt
added me and yorty to the credits
added credits in the help menu of the CS2D menu
---
There are probably other things added, but were forgotten therefore not listed.
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Yorty



Posts : 162
Join date : 2010-06-02

PostSubject: Re: POST WEEKLY PROGRESS HERE   Sun Jul 04, 2010 4:08 am

Icons applied to folder and launcher.exe.
Completely finished all MP7 sprites, got a sound.
Hamster made a AUG_m sprite, I made a _k, _d, and a player sprite which could be improved.
Improved all the M203 sprites. _d, _k, and player view.
Added various bot names.
Set all game settings to SMOD appropriate ones.
Added various sounds to SMOD sfx folder for map use.
Updated Credits and Changelog.
Added in Supply crate sprite by Hamster and Humvee sprites by DK.
Improved the fat and ugly player sprite for the UMP45.
Added a sprite folder named 'town sprites' for Varra.
New C4 and explosion sounds.
1.5 will use an installer.
Various grammar changes in the .lua files.
Oh yes, and I made the TAC-50.
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Mango

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Join date : 2010-05-18

PostSubject: Re: POST WEEKLY PROGRESS HERE   Sun Jul 04, 2010 10:37 am

Keep the updates coming Cool
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Yorty



Posts : 162
Join date : 2010-06-02

PostSubject: Re: POST WEEKLY PROGRESS HERE   Sun Jul 04, 2010 1:47 pm

I'll post this for Dark Byte, but:
Fixed a bug where when you click your squad from the squad menu, you'd rejoin, making your forfeit your Squad Leader if you had it and giving you a message.
If you have +80 hp, after 5 seconds you heal 1 hp every 2 seconds. This heals up those minor wounds such as a stray bullet, getting caught JUST on the edge of an explosion, etc.
Added working Squad kicking, and the Squad menu format as is follows:

<Squad Name>
<Squad Member names> - [Member/Leader] <HP}
-
-
-
-


<Elect a leader>. (something like that.) *or for Squad leaders:* <Kick a squad member>. (something like that.)
Exit. (Back button pretty much.)
Leave <Squad name>

Oh yeah, and:
M203 Damage is now 170.
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Yorty



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Join date : 2010-06-02

PostSubject: Re: POST WEEKLY PROGRESS HERE   Tue Jul 06, 2010 6:11 am

Well Dark Byte will be gone for a few days, and theres still a few little lua things to do.
Meanwhile, we need:
-The new map.
-Some more skins.
-A new menu background.
-More sounds to replace the defaults.
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Wed Jul 07, 2010 6:03 pm

But can we complete the ranking system..?
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Thu Jul 08, 2010 7:05 am

Spyware wrote:
But can we complete the ranking system..?
Uh, well actually I think we should have a 'vote.'
Put off the next version for ranks or not.
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Thu Jul 08, 2010 8:00 pm

Don't get me worked up for nothing, Yorty.
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Fri Jul 09, 2010 2:32 am

Spyware wrote:
Don't get me worked up for nothing, Yorty.
What. I have to wait a whole day for a reply, actually say something that makes sense.
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 12, 2010 6:03 pm

~TOPIC MOVED TO SMOD2D DISCUSSIONS~
Ay, Killahamsta...
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Scarecrow



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Join date : 2010-05-18

PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 12, 2010 8:31 pm

Ay, Buhay.
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Fri Jul 16, 2010 10:03 pm

Work on the shovel. I plan to release it now.
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Sat Jul 17, 2010 2:46 am

Spyware wrote:
Work on the shovel. I plan to release it now.
Don't be impatient. It's not ready. We need to finish that map. No lua or skins can make up for the fact that it's boring to play on the same maps and modes. I have (a) skin(s) I'm working on. We still need the player movement sounds. We NEED a new Background. Radio needs bug fixes, and grammar changes. Still other lua stuff like the map spawns and that 'other thing.' Etc.
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Dark Byte

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PostSubject: Re: POST WEEKLY PROGRESS HERE   Sat Jul 17, 2010 2:48 am

When you do release I will send you the sys folder I have files that need editing and changed before the release.
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Spyware
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PostSubject: Re: POST WEEKLY PROGRESS HERE   Sat Jul 17, 2010 9:41 am

Yorty wrote:
Spyware wrote:
Work on the shovel. I plan to release it now.
We need to finish that map.
You damn better.

Yorty wrote:
I have (a) skin(s) I'm working on. We still need the player movement sounds.
Understandable with the skins. But I think sounds could be revoked. I have searched far and wide but still only get VERY LOUD STEPPING SOUNDS.

Yorty wrote:
We NEED a new Background.
I've been nagging Killahamsta, but he's too busy drawing lolicon and guro.

Yorty wrote:
Radio needs bug fixes, and grammar changes. Still other lua stuff like the map spawns and that 'other thing.' Etc.
What other thing?
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 26, 2010 12:17 am

The varra .map file is fucked. Won't load. Don't know what happened, probably Spywares corrupted internet killed it, and I don't have a recent backup. Good news, HamKiller gave me new tiles, which I added/replaced into the varra set. Also, he made a better splash.
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Dark Byte

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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 26, 2010 4:36 am

SMOD has its own scripting language embedded! Named SMOD Script or DB Script. File extension is ".sms". Well hope you enjoy my hard work of implementing that!
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 26, 2010 4:49 am

SMOD 2.0:

"[ADDED] Permanent 12 Frames Per Second."
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Dark Byte

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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 26, 2010 4:55 am

Yorty wrote:
SMOD 2.0:

"[ADDED] Permanent 12 Frames Per Second."
lol
Mine is 50fps
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Yorty



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PostSubject: Re: POST WEEKLY PROGRESS HERE   Mon Jul 26, 2010 4:56 am

Dark Byte wrote:
Yorty wrote:
SMOD 2.0:

"[ADDED] Permanent 12 Frames Per Second."
lol
Mine is 50fps
I just fear that with both the heavy lua, high quality sounds, and resource heavy maps at least old(ish) machines will go slow.
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