Dark Byte
Posts : 88 Join date : 2010-06-05 Location : USA
| Subject: Lua To-do list Sat Sep 04, 2010 8:52 am | |
| What should be done for the Lua part of SMOD? Be detailed. | |
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Spyware Project Administration Leader(your PAL)
Posts : 256 Join date : 2010-05-17 Age : 113 Location : Marie Byrd Land, Antarctica
| Subject: Re: Lua To-do list Sat Sep 04, 2010 12:13 pm | |
| -Update the Tracer Dart -Universal Killstreak Award button(spacebar) -Bugfixes -Change some killstreak messages in correspondence with the new universal KS button -Some shit nobody cares about -Some shit everybody cares about -Beatles reference.
-REVAMPED AI. Totally want them to hold their main weapons. And some other stuff will sort out later. Can't think well for now. | |
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Dark Byte
Posts : 88 Join date : 2010-06-05 Location : USA
| Subject: Re: Lua To-do list Sun Sep 05, 2010 7:24 am | |
| What exactly do you want for the tracer dart? I have an idea: HUD will contain an arrow that points to that person. Either around the player or the screen. Color: Dependent on targets HP I will need an image for that. | |
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Spyware Project Administration Leader(your PAL)
Posts : 256 Join date : 2010-05-17 Age : 113 Location : Marie Byrd Land, Antarctica
| Subject: Re: Lua To-do list Sun Sep 05, 2010 3:37 pm | |
| - Dark Byte wrote:
- What exactly do you want for the tracer dart?
I have an idea: HUD will contain an arrow that points to that person. Either around the player or the screen.
The tracer dart thing could be something like spotting like in BC2. 30 seconds only and only one guy can be "traced" for each player. | |
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Killahamsta
Posts : 71 Join date : 2010-05-17
| Subject: Re: Lua To-do list Fri Sep 10, 2010 2:31 pm | |
| rank system, they want one. | |
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